import pygame
pygame.init()
ecran = pygame.display.set_mode((640,640))
continuer = True
while continuer:
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
continuer = False
pygame.display.flip()
pygame.quit()
↓

import pygame
blanc=(255,255,255)
noir=(0,0,0)
rouge=(255,0,0)
cases=80
pygame.init()
ecran = pygame.display.set_mode((640,640))
pygame.draw.rect(ecran,blanc,(0,0,cases,cases))
pygame.draw.rect(ecran,rouge,(80,0,cases,cases))
continuer = True
while continuer:
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
continuer = False
pygame.display.flip()
pygame.quit()
↓

import pygame
n,p=8,8
blanc=(255,255,255)
noir=(0,0,0)
bleu=(150,170,255)
cases=80
def damier():
for i in range (8):
for j in range(8):
if (i+j)%2==1:
pygame.draw.rect(ecran,blanc,(cases*i,cases*j,cases,cases))
else:
pygame.draw.rect(ecran,bleu,(cases*i,cases*j,cases,cases))
pygame.init()
ecran = pygame.display.set_mode((640,640))
damier()
continuer = True
while continuer:
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
continuer = False
pygame.display.flip()
pygame.quit()
↓

import pygame
import random
n,p=8,8
blanc=(255,255,255)
noir=(0,0,0)
vert=(107,142,35)
cases=80
echiquier=[[0]*n for i in range(p)]
X1=random.randint(0,n-1)
Y1=random.randint(0,p-1)
def damier():
for i in range (8):
for j in range(8):
if (i+j)%2==1:
pygame.draw.rect(ecran,blanc,(cases*i,cases*j,cases,cases))
else:
pygame.draw.rect(ecran,vert,(cases*i,cases*j,cases,cases))
pygame.init()
ecran = pygame.display.set_mode((640,640))
image = pygame.image.load("shrek.png")
image1 = pygame.transform.scale(image,(cases,cases))
damier()
ecran.blit(image1,(cases*X1,cases*Y1))
continuer = True
while continuer:
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
continuer = False
pygame.display.flip()
pygame.quit()
↓


import pygame
import random
n,p=8,8
blanc=(255,255,255)
noir=(0,0,0)
vert=(107,142,35)
cases=80
echiquier=[[0]*n for i in range(p)]
X1=random.randint(0,n-1)
Y1=random.randint(0,p-1)
def damier():
for i in range (8):
for j in range(8):
if (i+j)%2==1:
pygame.draw.rect(ecran,blanc,(cases*i,cases*j,cases,cases))
else:
pygame.draw.rect(ecran,vert,(cases*i,cases*j,cases,cases))
pygame.init()
ecran = pygame.display.set_mode((640,640))
image = pygame.image.load("shrek.png")
image1 = pygame.transform.scale(image,(cases,cases))
damier()
ecran.blit(image1,(cases*X1,cases*Y1))
continuer = True
pos_mouse=[]
while continuer:
for event in pygame.event.get():
if event.type == pygame.MOUSEBUTTONDOWN:
pos_mouse = event.pos
X1=pos_mouse[0]//80
Y1=pos_mouse[1]//80
damier()
ecran.blit(image1, (cases*X1, cases *Y1))
pygame.display.flip()
if event.type == pygame.KEYDOWN:
continuer = False
pygame.display.flip()
pygame.quit()
On peut le déplacer ou l’on veut maintenant.

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