Cavaliers

Categories:Leçons
import pygame 
pygame.init()
ecran = pygame.display.set_mode((640,640))

continuer = True
while continuer:
    for event in pygame.event.get():
        if event.type == pygame.KEYDOWN:
            continuer = False
    pygame.display.flip()
pygame.quit()

import pygame
blanc=(255,255,255)
noir=(0,0,0)
rouge=(255,0,0)
cases=80

pygame.init()
ecran = pygame.display.set_mode((640,640))
pygame.draw.rect(ecran,blanc,(0,0,cases,cases))
pygame.draw.rect(ecran,rouge,(80,0,cases,cases))

continuer = True
while continuer:
    for event in pygame.event.get():
        if event.type == pygame.KEYDOWN:
            continuer = False
    pygame.display.flip()
pygame.quit()

import pygame
n,p=8,8
blanc=(255,255,255)
noir=(0,0,0)
bleu=(150,170,255)
cases=80

def damier():
    for i in range (8):
        for j in range(8):
            if (i+j)%2==1:
                pygame.draw.rect(ecran,blanc,(cases*i,cases*j,cases,cases))
            else:
                pygame.draw.rect(ecran,bleu,(cases*i,cases*j,cases,cases))

pygame.init()
ecran = pygame.display.set_mode((640,640))
damier()
continuer = True
while continuer:
    for event in pygame.event.get():
        if event.type == pygame.KEYDOWN:
            continuer = False
    pygame.display.flip()
pygame.quit()

import pygame
import random
n,p=8,8
blanc=(255,255,255)
noir=(0,0,0)
vert=(107,142,35)
cases=80
echiquier=[[0]*n for i in range(p)]
X1=random.randint(0,n-1)
Y1=random.randint(0,p-1)

def damier():
    for i in range (8):
        for j in range(8):
            if (i+j)%2==1:
                pygame.draw.rect(ecran,blanc,(cases*i,cases*j,cases,cases))
            else:
                pygame.draw.rect(ecran,vert,(cases*i,cases*j,cases,cases))

pygame.init()
ecran = pygame.display.set_mode((640,640))
image = pygame.image.load("shrek.png")
image1 = pygame.transform.scale(image,(cases,cases))
damier()
ecran.blit(image1,(cases*X1,cases*Y1))
continuer = True
while continuer:
    for event in pygame.event.get():
        if event.type == pygame.KEYDOWN:
            continuer = False
    pygame.display.flip()
pygame.quit()

import pygame
import random
n,p=8,8
blanc=(255,255,255)
noir=(0,0,0)
vert=(107,142,35)
cases=80
echiquier=[[0]*n for i in range(p)]
X1=random.randint(0,n-1)
Y1=random.randint(0,p-1)

def damier():
    for i in range (8):
        for j in range(8):
            if (i+j)%2==1:
                pygame.draw.rect(ecran,blanc,(cases*i,cases*j,cases,cases))
            else:
                pygame.draw.rect(ecran,vert,(cases*i,cases*j,cases,cases))

pygame.init()
ecran = pygame.display.set_mode((640,640))
image = pygame.image.load("shrek.png")
image1 = pygame.transform.scale(image,(cases,cases))
damier()
ecran.blit(image1,(cases*X1,cases*Y1))
continuer = True
pos_mouse=[]
while continuer:
    for event in pygame.event.get():
        if event.type == pygame.MOUSEBUTTONDOWN:
            pos_mouse = event.pos
            X1=pos_mouse[0]//80
            Y1=pos_mouse[1]//80
            damier()
            ecran.blit(image1, (cases*X1, cases *Y1))
            pygame.display.flip()
        if event.type == pygame.KEYDOWN:
            continuer = False
    pygame.display.flip()
pygame.quit()

On peut le déplacer ou l’on veut maintenant.

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