import pygame pygame.init() ecran = pygame.display.set_mode((640,640)) continuer = True while continuer: for event in pygame.event.get(): if event.type == pygame.KEYDOWN: continuer = False pygame.display.flip() pygame.quit()
↓
import pygame blanc=(255,255,255) noir=(0,0,0) rouge=(255,0,0) cases=80 pygame.init() ecran = pygame.display.set_mode((640,640)) pygame.draw.rect(ecran,blanc,(0,0,cases,cases)) pygame.draw.rect(ecran,rouge,(80,0,cases,cases)) continuer = True while continuer: for event in pygame.event.get(): if event.type == pygame.KEYDOWN: continuer = False pygame.display.flip() pygame.quit()
↓
import pygame n,p=8,8 blanc=(255,255,255) noir=(0,0,0) bleu=(150,170,255) cases=80 def damier(): for i in range (8): for j in range(8): if (i+j)%2==1: pygame.draw.rect(ecran,blanc,(cases*i,cases*j,cases,cases)) else: pygame.draw.rect(ecran,bleu,(cases*i,cases*j,cases,cases)) pygame.init() ecran = pygame.display.set_mode((640,640)) damier() continuer = True while continuer: for event in pygame.event.get(): if event.type == pygame.KEYDOWN: continuer = False pygame.display.flip() pygame.quit()
↓
import pygame import random n,p=8,8 blanc=(255,255,255) noir=(0,0,0) vert=(107,142,35) cases=80 echiquier=[[0]*n for i in range(p)] X1=random.randint(0,n-1) Y1=random.randint(0,p-1) def damier(): for i in range (8): for j in range(8): if (i+j)%2==1: pygame.draw.rect(ecran,blanc,(cases*i,cases*j,cases,cases)) else: pygame.draw.rect(ecran,vert,(cases*i,cases*j,cases,cases)) pygame.init() ecran = pygame.display.set_mode((640,640)) image = pygame.image.load("shrek.png") image1 = pygame.transform.scale(image,(cases,cases)) damier() ecran.blit(image1,(cases*X1,cases*Y1)) continuer = True while continuer: for event in pygame.event.get(): if event.type == pygame.KEYDOWN: continuer = False pygame.display.flip() pygame.quit()
↓
import pygame import random n,p=8,8 blanc=(255,255,255) noir=(0,0,0) vert=(107,142,35) cases=80 echiquier=[[0]*n for i in range(p)] X1=random.randint(0,n-1) Y1=random.randint(0,p-1) def damier(): for i in range (8): for j in range(8): if (i+j)%2==1: pygame.draw.rect(ecran,blanc,(cases*i,cases*j,cases,cases)) else: pygame.draw.rect(ecran,vert,(cases*i,cases*j,cases,cases)) pygame.init() ecran = pygame.display.set_mode((640,640)) image = pygame.image.load("shrek.png") image1 = pygame.transform.scale(image,(cases,cases)) damier() ecran.blit(image1,(cases*X1,cases*Y1)) continuer = True pos_mouse=[] while continuer: for event in pygame.event.get(): if event.type == pygame.MOUSEBUTTONDOWN: pos_mouse = event.pos X1=pos_mouse[0]//80 Y1=pos_mouse[1]//80 damier() ecran.blit(image1, (cases*X1, cases *Y1)) pygame.display.flip() if event.type == pygame.KEYDOWN: continuer = False pygame.display.flip() pygame.quit()
On peut le déplacer ou l’on veut maintenant.
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