Définition de l’espace de jeu (création de l’échiquier) :
import pygame
pygame.init()
ecran=pygame.display.set_mode((640,640))
continuer = True
while continuer :
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
continuer = False
pygame.display.flip()
pygame.quit()
Programme pour mettre de la couleur aux cases :
import pygame
blanc=(255,255,255)
noir=(0,0,0)
jaune=(255,255,0)
cases=80
pygame.init()
ecran=pygame.display.set_mode((640,640))
pygame.draw.rect(ecran,blanc, (0,0,cases,cases))
pygame.draw.rect(ecran,jaune, (80,0,cases,cases))
continuer = True
while continuer :
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
continuer = False
pygame.display.flip()
pygame.quit()
Programme pour remplir avec des couleurs les cases de tous l’échiquier :
import pygame
import random
n,p=8,8
violet=(255,0,255)
jaune=(255,255,0)
cases=80
def damier():
for i in range (8):
for j in range (8):
if (i+j)%2==1:
pygame.draw.rect(ecran,violet, (cases*i,cases*j,cases,cases))
else:
pygame.draw.rect(ecran,jaune, (cases*i,cases*j,cases,cases))
pygame.init()
ecran=pygame.display.set_mode((640,640))
damier()
continuer = True
while continuer :
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
continuer = False
pygame.display.flip()
pygame.quit()
Programme pour mettre un ‘cavalier’ sur l’échiquier :
import pygame
import random
n,p=8,8
rouge=(255,0,0)
jaune=(240,200,0)
cases=80
echiquier=[[0]*n for i in range(p)]
X1=random.randint(0,n-1)
Y1=random.randint(0,p-1)
def damier():
for i in range (8):
for j in range (8):
if (i+j)%2==1:
pygame.draw.rect(ecran,rouge, (cases*i,cases*j,cases,cases))
else:
pygame.draw.rect(ecran,jaune, (cases*i,cases*j,cases,cases))
pygame.init()
ecran=pygame.display.set_mode((640,640))
image = pygame.image.load("ronald.jpg")
image1= pygame.transform.scale(image,(cases,cases))
damier()
ecran.blit(image1, (cases*X1, cases*Y1))
continuer = True
while continuer :
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
continuer = False
pygame.display.flip()
pygame.quit()
Le rendu de l’échiquier :
La photo du cavalier :
Le programme pour déplacer le cavalier:
def damier():
for i in range (8):
for j in range (8):
if (i+j)%2==1:
pygame.draw.rect(ecran,blanc, (cases*i,cases*j,cases,cases))
else:
pygame.draw.rect(ecran,jaune, (cases*i,cases*j,cases,cases))
pygame.init()
pygame.font.init()
ecran=pygame.display.set_mode((640,640))
image = pygame.image.load("ronald.jpg")
image1= pygame.transform.scale(image,(cases,cases))
damier()
ecran.blit(image1, (cases*X1, cases*Y1))
continuer = True
pos_mouse=[]
while continuer :
for event in pygame.event.get():
if event.type == pygame.MOUSEBUTTONDOWN:
pos_mouse = event.pos
X1=pos_mouse[0]//80
Y1=pos_mouse[1]//80
damier()
ecran.blit(image1, (cases*X1, cases*Y1))
pygame.display.flip()
if event.type == pygame.KEYDOWN:
continuer = False
pygame.display.flip()
pygame.quit()
Programme finale pour mettre le jeu en place :
import pygame
import random
n,p=8,8
coup=0
rouge=(255,0,0)
jaune=(240,200,0)
cases=80
echiquier=[[0]*n for i in range(p)]
X1=random.randint(0,n-1)
Y1=random.randint(0,p-1)
echiquier[X1][Y1]=1
coup=coup+1
pos = [[2,1],[1,2],[-1,2],[-2,1],[-2,-1],[-1,-2],[1,-2],[2,-1]]
def damier():
i=0
j=0
for i in range (8):
for j in range(8):
labelx=int(cases*(i+0.5))
labely=int(cases*(j+0.5))
if (i+j)%2==1:
pygame.draw.rect(ecran,rouge, (cases*i,cases*j,cases,cases))
else:
pygame.draw.rect(ecran,jaune, (cases*i,cases*j,cases,cases))
def possible(X,Y) :
j=0
if ((X>=0) and (X<8) and (Y>=0) and (Y<8) and (echiquier[X][Y]==0)) :
for k in range(8):
if (X ==X1 + pos[k][0] and Y==Y1 + pos[k][1]):
j=j+1
if j!=0:
return True
else:
return False
pygame.init()
pygame.font.init()
font = pygame.font.Font(None, 48)
ecran = pygame.display.set_mode((640, 640))
image = pygame.image.load("ronald.jpg")
image1=pygame.transform.scale(image,(cases,cases))
damier()
ecran.blit(image1, (cases*X1, cases*Y1))
continuer = True
pos_mouse=[]
while continuer:
for event in pygame.event.get():
if event.type == pygame.MOUSEBUTTONDOWN:
pos_mouse = event.pos
X=pos_mouse[0]//80
Y=pos_mouse[1]//80
if possible(X,Y)==True:
coup=coup+1
X1=X
Y1=Y
echiquier[X][Y]=coup
ecran.blit(image1, (cases*X1, cases*Y1))
pygame.display.flip()
if event.type == pygame.KEYDOWN:
continuer = False
pygame.display.flip()
pygame.quit()
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