On a décidé de présenter notre projet “TETRIS”
Voici le programme :
from microbit import * from random import choice import music x=pin2 y=pin1 music.play(music.POWER_UP) display.scroll("TETRIS") # Définition de l'espace de jeu grid=[[1,0,0,0,0,0,1],[1,0,0,0,0,0,1],[1,0,0,0,0,0,1],[1,0,0,0,0,0,1],[1,0,0,0,0,0,1],[1,1,1,1,1,1,1]] bricks = [[9,9],[9,0]],[[9,9],[0,9]],[[9,9],[9,9]],[[9,9],[0,0]] brick = choice(bricks) x=3 y=0 frameCount=0 # Partie mouvement l.23-84 def max(a,b): if a>=b: return a else: return b def hideBrick(): if x>0: display.set_pixel(x-1,y,grid[y][x]) if x<5: display.set_pixel(x+1-1,y,grid[y][x+1]) if x>0 and y<4: display.set_pixel(x-1,y+1,grid[y+1][x]) if x<5 and y<4: display.set_pixel(x+1-1,y+1,grid[y+1][x+1]) def showBrick(): if x>0: display.set_pixel(x-1,y,max(brick[0][0],grid[y][x])) if x<5: display.set_pixel(x+1-1,y,max(brick[0][1],grid[y][x+1])) if x>0 and y<4: display.set_pixel(x-1,y+1,max(brick[1][0],grid[y+1][x])) if x<5 and y<4: display.set_pixel(x+1-1,y+1,max(brick[1][1],grid[y+1][x+1])) def rotateBrick(): pixel00 = brick[0][0] pixel01 = brick[0][1] pixel10 = brick[1][0] pixel11 = brick[1][1] if not ((grid[y][x]>0 and pixel00>0) or (grid[y+1][x]>0 and pixel10>0) or (grid[y][x+1]>0 and pixel01>0) or (grid[y+1][x+1]>0 and pixel11>0)): hideBrick() brick[0][0] = pixel10 brick[1][0] = pixel11 brick[1][1] = pixel01 brick[0][1] = pixel00 showBrick() def moveBrick(delta_x,delta_y): global x,y move=False if delta_x==-1 and x>0: if not ((grid[y][x-1]>0 and brick[0][0]>0) or (grid[y][x+1-1]>0 and brick[0][1]>0) or (grid[y+1][x-1]>0 and brick[1][0]>0) or (grid[y+1][x+1-1]>0 and brick[1][1]>0)): move=True elif delta_x==1 and x<5: if not ((grid[y][x+1]>0 and brick[0][0]>0) or (grid[y][x+1+1]>0 and brick[0][1]>0) or (grid[y+1][x+1]>0 and brick[1][0]>0) or (grid[y+1][x+1+1]>0 and brick[1][1]>0)): move=True elif delta_y==1 and y<4: if not ((grid[y+1][x]>0 and brick[0][0]>0) or (grid[y+1][x+1]>0 and brick[0][1]>0) or (grid[y+1+1][x]>0 and brick[1][0]>0) or (grid[y+1+1][x+1]>0 and brick[1][1]>0)): move=True if move: hideBrick() x+=delta_x y+=delta_y showBrick() return move # Partie score l.81-100 def checkLines(): global score removeLine=False for i in range(0, 5): if (grid[i][1]+grid[i][2]+grid[i][3]+grid[i][4]+grid[i][5])==45: removeLine = True score+=10 for j in range(i,0,-1): grid[j] = grid[j-1] grid[0]=[1,0,0,0,0,0,1] if removeLine: for i in range(0, 5): for j in range(0, 5): display.set_pixel(i,j,grid[j][i+1]) return removeLine gameOn=True score=0 showBrick() # Mouvement avec les boutons l.107-133 while gameOn: sleep(50) frameCount+=1 if button_a.is_pressed() and button_b.is_pressed(): rotateBrick() elif button_a.is_pressed(): moveBrick(-1,0) elif button_b.is_pressed(): moveBrick(1,0) if frameCount==15 and moveBrick(0,1) == False: frameCount=0 grid[y][x]=max(brick[0][0],grid[y][x]) grid[y][x+1]=max(brick[0][1],grid[y][x+1]) grid[y+1][x]=max(brick[1][0],grid[y+1][x]) grid[y+1][x+1]=max(brick[1][1],grid[y+1][x+1]) if checkLines()==False and y==0: gameOn=False else: x=3 y=0 brick = choice(bricks) showBrick() if frameCount==15: frameCount=0 # Fin de jeu l.137-139 music.play(music.WAWAWAWAA) display.scroll("Game Over: Score: " + str(score))
Si on appuie sur le bouton A, on déplace le bloc à gauche et si on appuie sur le bouton B, on se déplace à droite.
Si on appuie sur les boutons A et B en même temps on peut retourner la brique.
Source : https://youtu.be/zUea5TsRPG0
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